Monday, December 11, 2017

URBAN MANUFACTURER II
CHAPTER: IV




For chapter IV, the implementation and further development of idea from previous chapters are being implemented onto the existed site for the first time. The aim is to create a narrative that would describe and convey the proposed environmental condition; to create an urban wooded environment.

The urban scenarios of the project are depicted into four separated diagram which convey the reverence of the project in different time scale.


Urban Scenario 1 - Reintroduction and Recovering (Stop-time)
Past processes such as saw milling and canal transportation method are revived in order to preserve and reinvigorate the area. However, the reintroduced processes come with several requirements and related processes such as raw log storage and drying process of a freshly saw lumber. These solution are what being address in the proposal



Urban Scenario 2 - Temporarity and Sharing (Short-time)
In order to maximize the use of the limited space, sharing of equipment such as lift, drying kiln, and movable raft-platform is the best way to minimize the redundancy of equipment and also promote communal interaction between occupant of the area. The space tectonic of the building is conceive in a way which it can be adapt to certain activities during different period of a day

                

Urban Scenario 3 - Engagement and Public Involvement
In order to appeal to the wider array of audience, promotion of the area and its incorporate activities should be held. I envision the place to flexible enough so events such as maker fair, trade show, or other craft related event will be held to promote and draw in people to be interested and ultimately would continue to preserve the craft. 


Urban Scenario 4 - Customization and Evolution
Apart from vertical growth to accommodate the ever-increasing need of living space, alternative means such as canal house and floating rate house are being proposed to maximized the space utilization. By promoting the area as a community of artisan and craftsman, the area could potentially draw in craft people from all over Bangkok to continue practice their skill within this urban environment

Sunday, December 10, 2017

PlastiCity - UM 2.0


PlastiCity

The concluded concept of this project will basically consists of 4 urban scenarios
with the aim of recycle encouragement as well as allowing access of people to
the Chrao Phraya river as a part of “Bring Life Back To Chao Phraya” Campaign.

1st Scenario - On-Land Facility - A Park - Raw Material Producer / Feeder

The first scenario is the place where the plastic trash
will be bought and process to create an object, raw material and
a floater in which will help develop the project to
its ultimate scenario.





2nd Scenario - Artificial Island Production Space

The second scenario will be the main production facility
in which it will used the raw material produced in the first scenario
and 3d print space on top of the floater to create a sort of
artificial islands.
                     
                                           

 3rd Scenario - Artificial Public Island

Later, these island would be colonizing the river shore with many different programs according to the need of people in many different area along the river. This is not only to allow the use of recyclable plastic waste in another level but its outcome will also provide a place that connect people to the river in a hope to bring the river as a part of everyone’s life. Therefore, everyone in the city will be much more protective and conservative of the river. Ultimately, when this type of space is broken or can be no longer used, it will be pushed back into the cycle again to create something useful according to its property and quality.


System Detail

Artificial Island Property

The map is showing possible starting point of the project  and the way it could expand
and colonize the shore of the Chao Phraya river.



Saturday, December 9, 2017

URBAN MANUFACTURER 2.0 : CHAPTER 4

CHAPTER 4 : 
 MAKING CITY
STEEL AND PAPER COMMUNITY

In this chapter, I try to combine all of the possible solutions from previous 
chapter into 3 main ideas in order to improve production space, quality of life of 
local people and overall atmosphere based on several concepts following;

First, Closing the "SOIS" to get controllable environments and bigger space.
Second, As using the scraps to create new urban landscape, 
every piece is different so everything should be craft.
Third, Using sculpture solution to generate urban landscape.

FIRST SCENARIO : EXPANSION OF INDOOR PRODUCTIVE SPACE TO SOI, USING  THE SCRAPS  TO GENERATE  URBAN LANDSCAPE. 
IT IS PLACED  NEAR MAIN ROAD OR THE SOI THAT CONNECT BETWEEN TWO MAIN ROAD IN ORDER TO ACCESS EASILY.

SECOND SCENARIO : EXPANSION OF OUTDOOR PRODUCTIVE SPACE TO SOI, USING  THE SCRAPS TO GENERATE URBAN LANDSCAPE.
IT IS PLACED NEAR MAIN ROAD OR THE SOI THAT CONNECT BETWEEN TWO MAIN ROAD IN ORDER TO ACCESS EASILY.
THIRD SCENARIO : DESIGNING SHOPHOUSE DEVELOPMENT IN DENSE RESIDENTIAL AREATO IMPROVE QUALITY OF LIFE OF LOCAL PEOPLE IN THE AREA BY CREATING DIFFERENT TYPES OF STRUCTURE IN ORDER TO ACHIEVE PEOPLE'S NEEDS.

FORTH SCENARIO : PROVIDING PUBLIC SPACE BY DEMOLISHING SOME SHOPHOUSES TO GET BIGGER SPACE TO USE AS RELAXING SPACE. 
IT WILL BE PLACE ALONG CHAO PHRAYA RIVER IN ORDER TO GET NICE VIEW. HOWEVER THE PRODUCTIVE SPACES ARE STILL IN SOI.

MAP : SHOWING EXPANSION OF EACH IDEAS RELATED TO LOCATION CONDITION

Thursday, December 7, 2017

UM 2.0 Productive City : Flower Floating Island

Chapter IV
In chapter, I focused on the hierarchy of floating island then separate into statics or fixed floating and dynamic or movable floating.
The static floating was located at the temple along Chaopraya river. It was considered as energy provider. It has water collector, solar panel and wind turbine for generate energy for floating island. And also vermicomposting for recycle flower waste. Because of the temple is one of the place that have most of flower waste to it will be easier to have recycle space located here.


The dynamic floating is the space that everyone can construct by themselves.  These are the example of variation of dynamic space. (vertical farming, controlled atmosphere farming, laboratory, market, flower workshop and garden and public space. The form of each island usually simplify from the form of flower and use the organic material which is bamboo as structure.



Proposal Mapping



Integration of dynamic floating in Chaopraya river



Implement of existing flower market and static floating



Static floating as a energy provider and relationship between static and dynamic floating



Energy provider diagram



Variation of dynamic floating1



Variation of dynamic floating2


Wednesday, December 6, 2017

Play Gift & Manipulative: G8 development portfolio



PLAY GIFT & MANIPULATIVES:
G8 development


First development from the classical Gyroid folding by paper

 Finger joint  between surfaces

 Gyroid made from octogon folding paper

Gyroid Transition and orientation frame

 First minimal surface model made by fabric

 Vacuum forming thin PVC plastic

 Development of Vacuum forming

 CNC module development for Vacuum forming

 Final CNC model for Vacuum forming: Plaswood Material
And Double Sided CNC

 Final G8 Model




The Remake of Froebel Gift 10